

Precise Shot removes the -4 penalty for shooting into melee, which will be most of the time for the average caster of these spells. Point-Blank can help sometimes, but most arcane casters want to be further from combat than 30' if they can help it because of how fragile they are.

Those spells, by and large, do not allow a saving throw to resist them, so having a good attack roll makes them much better. The upside of the CRPG is that you'll never 'forget' to apply Point Blank's bonuses, the downside is that you can't houserule the feat out of existence.Īs others have said, it's for all the arcane spells that require an attack roll. Almost everyone who has ever played Pathfinder on the table-top call this a 'feat tax' a feat you have to take because it is the prerequisite for another, more improtant feat, in this case Precise Shot. This does effect spells that make an attack roll. Point Blank shot gives you a +1 to-hit and to damage when you are close enough to your target. Spell casters who primarily rely on AoE or 'Save or Suck' spells that have an don't have an attack roll can ignore it. That's anyone with a ranged weapon, or who relies on ranged attack rolls, such as the Kineticist and ray specialized spell casters. This is very important for characters who make attacks into melee all the time.

Precise Shot exists to specifically get rid of this penalty. This penalty is a -4, which is nothing at high levels, but very rough in the early ones. When an ally is engaged with an enemy in melee range, you want to avoid hitting the ally, so it is harder to aim. It's called, more or less, 'Shooting into Melee'. There is a penalty that makes this a lot harder though. Normally, this is pretty easy, because most spells target an effect called " Touch AC" which is almost always lower than the normal Armor Class of the target. Some spells, notably anything with the word Ray or Touch in its name, have to hit a target to do their effect. Just move away or use an escape spell like vanish. Of course you can focus entirely on non-attack based spells and pick two different feats instead, that is plenty viable.Īlso concentration is a noob trap, if your caster is making concentration checks enough that you think they need to build into it you're playing wrong, they should not be in melee unless built for it, and if they're built for it they won't be getting hit enough to build into it anyway. This applies to everyone making ranged attacks. The later are called touch or ranged touch attacks, they target the usually lower touch AC but they're still basically normal attacks, and if you make a ranged attack on a character who is fighting someone else in melee without those two feats you're looking at a total of -5 to every roll. Spells either have a DC (difficulty class) check that targets a save (will, fort, reflex) (fireball for example requires a reflex save, no attack roll at all) or they make attack rolls against AC (shocking grasp targets enemies touch armor class, using strength bonus to hit like a regular sword attack would).
